Methods of packing mods from loose files to .big archives.
How to read the hex of a Generals CSF file.
Exporting and rigging skeletons for deformable meshes.
Buildings basics such as construction zones, lights, doors, states...
Some different methods of spawning constructed land units with parachute drops and... drones.
How to replace part of a skeletal mesh without breaking the skeleton/animations.
There's an issue with the existing Seagle/Coolfile W3D importers where if a mesh has the same name as a bone, it overwrites the bone. I fixed it.