Command & Conquer - Generals

#03 - Texture Format Basics

Basics of how textures work and how to apply them.

Textures! UI elements in the game use TGA (24 bit or 32 bit). Units mostly use the DDS format, apart from infantry which use TGA. DDS textures need to be in TGA format for RenX to apply them.

It's not mentioned in the video, but RenX will load textures if they're in the same directory as the W3D. I left it out because this can lead confusion and orphaned files. I find it best to simply apply the textures again.

We don't cover skinning or other 3D modelling features as there are literally thousands of videos already available for these. RenX is a gamepack for Gmax which is a stripped down version of an ancient 3DS Max release. I recommend not modelling in RenX. RenX can import 3DS models which are UV mapped, so any program which can export to that format would be infinitely better.

The super useful, not quite relevant, MODDB (I'll add a text download too) article can be found here