Loose files. Most accessible and preferred method of modding. The game will read loose files then anything packed in big files. This means you can make changes on the fly with loose files without having to repack them. If running multiple custom content packs then it may be necessary to extract them as loose files and merge them in to one file. For instance, you can only declare 1 version of CommandSet.ini, if it's lose then that file will be read otherwise it will be read from the default big file. Loose files must follow the same folder structure and always check for duplicates if merging multiple units.
Big Files. These are loose files put in to one archive. The problem with this is they are not as easily accessible and can conflict with other mods. These are the easiest to install as all you need to do is place the *.big file in the root C&C directory then launch the title with the . If a filename or object is declared in the overridden big file then it will take priority over loose files.
Presume all downloads are for the latest version of Zero Hour. As of the last patch (1.07 / 1.04 ZH) a new command line for mod developers that lets Generals run user-created content. Simply add the "-mod" command line after the generals.exe target path, followed by the name of any user-created .big file or user-created directory. The correct path would look like this: "C:\Program Files\EA Games\Command and Conquer Generals\generals.exe" -mod MyGeneralsMod.big. All user-created content must be placed in the "Command and Conquer Generals Data" folder within your "C:\Documents and Settings" directory.
4 barrel artillery (HE, Neutron, Pyro), PDL (not fully working), Drones (Repair, armour, Pyro, AA-not implemented). |
1 Ton Weight. Unit is a super power so the command center will need to be overwritten and the base level ini files merged; such as FXList, ParticleSystem... |
Production Facility. Implemented as seperate structure with no abilities. |
Various falling objects. Reasonably complex. Check out the included help files. |
Snowball artillery. Has commandset integration due to complexity. |
Hippie mob. GLA worker needs overwriting. contains only unit ini file. |
Half health/cost units. Couple of files need overwriting. new units have a '12' tag in front. |
Added stealth abilities. Overwrite the currect pathfinder with this one. |
Salvage crate drop. Needs command center and air drop plane overwriting. |
Resource Gatherer. base on 'cvtox' supply truck/China supply truck. |
Battlemaster cannon, enhanced Red Guard MG. Based on Battlemaster/Bunker. |
Building disabler, vehicle disabler, cannnons. Based on Helix/Artillery Platform/Overlord/Commanche. |
Toxin sprayer, Garrisonable (comes with 3x Rebels, 3xRocket infantry). Based on GLA POW Truck. |
Ballistic rockets. Based on Bomb Truck/SCUD Launcher/SCUD Storm. |
Artillery cannons. Based on Bomb Truck/SCUD Launcher/Inferno Cannon. |
Production facility for civilian suicide vehicles. Based on Civilian China Dealership/Stinger Site/Various enabled buildableable vehicles. |
Heals nearby units, destroys infantry, disables vehicles. Based on pmglavictory (fixed shadow errors). |
Marauder cannons, toxin sprayer, Scorpion missiles. Based on Marauder, Toxin Tractor, Scorpion. |
Low yield nuke. Based on Nuke Cannon/SCUD Storm/Overlord/Neutron Missile. |
Terrorist launcher. HE cannon, incendiary cannon, garrisonable (pre-filled). Based on Listening Outpost/Nuke Cannon. |
Self-propelled terrorist. Based on Stinger Site/Rocket Buggy/Technical (2nd). |
Garrisonable (pre-loaded with 14x Tank Hunters). Based on Overlord/Bunker Upgrade. |
HE cannons, flamer cannons. Based on Garrisonable (pre-loaded with 14x Tank Hunters). |
Anti-infantry missiles, anti-armour missiles, EMP missiles. Based on Overlord/Gattling Cannon. |
High yield nuclear warhead. Based on Overlord/Neutron missile/SCUD storm. |
Toxin turret (aim and spray modes), garrisonable. Based on Toxin Tractor/Scorpion. |
Cannon, flashbang launchers. Based on Battleship/Patriot/Toxin Tractor/Paladin/Inferno Cannon. |
Cannons, low yield nuclear missile upgrade. Based on Overlord/Neutron missile/SCUD Storm. |
Recon outpost. Based on abgdctower (enabled+light modification). |