Command & Conquer - Generals

#05 - Infantry Exporting (sort of)

Exporting and rigging skeletons for deformable meshes.

Somewhat brief overview of exporting skeletal animation units with RenX. The only units which use these are infantry. They consist of 3 files; mesh, skeleton and animation. These 3 files are linked by a spacewarp (Renegade skin) which looks way more intimidating than it is.

I recommend using the Coolfile importer as that's what I use in this video.

If you simply want to clone a unit and change the texture, you can do this through hex editing the W3D. It's a lot quicker and less prone to error. That's covered at the end.