Manhammer Unit Pack v0.8
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Installation:
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No *.big file so you'll have to pull it manually. This means no other mods can be active, unless you want to copy the code over into the correct INI files. Backup your 'Art' and 'INI' folders (CSF file couldn't hurt either).

There'll be 2 folders contained in this archive; 'Art' and 'Data'. Copy both folders to the '\Program Files\Command & Conquer Generals Zero Hour\' directory.

Launch the game.


Unit Details:
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Philmore - China - Vehicle 	- Meavy artillery.
Damocles - China - Vehicle 	- Multi-role artillery platform. Can build China drones.
Braodway - America - Vehicle	- Hover artillery
Gardener - GLA - Vehicle 	- Base crusher



Additional Notes:
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Units only have a base texture at the moment, I'm working on that but it's the last thing on the list. When the textures are finalised, the units will get proper build pics too.

Had to add switchable commandsets to the GLA and Chinese vehicle factories. Not sure if there's any better way, haven't played around with this engine in about 4 years. It's slowly coming back.

Aside from some minor balancing, the units should work as intended. Firing arc on the Philmore's cannon is constantly being adjusted so it might look a little off.

I can't texture... been doing this for over 10 years and I just don't get it. So lay off the colour bashing, just appreciate the code and models.

Any bugs or comments are welcome. 



Contact:
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anus.panda@gmail.com
www.anus-panda.co.uk