How to replace and create new actors with GZDoom. Covers replacing, inheritance and entirely new actors. variabeles aren't covered in detail, that's for another series of videos. This is a guide on how to set up actor templates and mod existing actors.
An actor is almost anything in the game; enemies, weapons, pickups, decorations...
This started as a ZScript video but there's not much difference between ZScript and Decorate. So I tagged on some Decorate exampels at the end. If you can figure one out, the other is easy enough.